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- Added more weapons, uniforms & vehicles from RHS Mod.
- Added more uniforms from WarfareThai Mod.
- Removed a few high-end uniforms from NPC loadouts.*
- Minor tweaks made to the demo mission.
- Various changes to the loot system.
- Buildings will only spawn loot once a day.
- Tweaked Fatigue configuration.
- Several changes to zombie attack animation & handling.
- Zombie damage resistance has been toned down a bit.
- Minor tweaks to Status Display.
- Re-wrote hunting system : double-click on a knife from your inventory to gut a nearby animal.
- Fixed several calculation errors with zed LOS.
- Wrong building model replacement causing issues with zeds stuck inside.
- Radioactive zones sometimes spawning around NPC camps.
- Minor fixes to the Zombie Spawn system.
- Player unable to gather fuel from most fuel pumps.
- Groaning sounds when injured weren't disabled for all voice profiles after the Nexus update.
- [RHS] Fixed an error in the weapons loot list.
- Zombies have a small chance to grab the player's backpack when attacking from behind.
- Added a few safeguards & debug logs.
- Zombies can't spawn when there's a human nearby.**
- Fixing wheels now requires spare tires (but doesn't consume toolkits anymore).
- Fuel sources hold a limited amount of fuel and can be depleted.
- Added suport for Sigma6's Birds & Bees.
*Note to mission makers : lvl2 & lvl3 uniforms no longer exist.
**It is possible to permanently secure a small location by ordering friendlies to hold it.