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Note from Haleks:

I got good news and I got bad news.
Good news : I have finally identified what was causing zombies to stop attacking targets. Some of the recently added module parameters weren't applied properly in missions created before the 149 update, as a result some key functions were missing critical data and stopped working. Simply saving and exporting the mission again from the editor does fix this.
Bad news : This is unexpected behaviour and I'm unable to actually fix the issue so far. That means if you stumble on a mission with non-working zombies, you'll have to ask the author to update it (or do it yourself). It's just a matter of re-exporting the mission. I've updated the mod to 154 : the demo missions are now 100% working. I've also reverted all cfg tweaks made to vehicle sounds : the Tank DLC is bringing some nice changes in that area.