Hi, loving this mod! Am building a mission with some custom zombie spawning and experimenting with getting the zombies to move. Seems waypoints don't work with the zombie AI but I have had some luck with doMove.
One problem I am having however is that when the zombies get close to some AI and the AI opens fire all zombies stop moving. They seem frozen while the shots are happening.. if the AI stops to reload the zombies move for a few seconds and stop again as soon as the firing starts.
I think the effect has a limited range, so maybe something going wrong with an event triggered by the gunfire?
Or maybe my use of doMove causes it somehow.
Any ideas?
Is there a better way of sending the zombies somewhere specific?
Thanks!