FANDOM


Ravage has a number of custom functions built in. You may need to know what they are if you need to whitelist them to provide compatability with another mod or if you need to access them directly for whatever reason. This is a list of all the Ravage functions, correct as of version 0.1.561 on the 9th May 2018.

rvg_fnc_addAction {};
rvg_fnc_addDamage {};
rvg_fnc_addGear {};
rvg_fnc_addLoot {};
rvg_fnc_addLootCargo {};
rvg_fnc_addWeapon {};
rvg_fnc_alertNearby {};
rvg_fnc_animalBhvr_rabbit_flee {};
rvg_fnc_animalBhvr_rabbit {};
rvg_fnc_allrvgGear {};
rvg_fnc_ammoDrone {};
rvg_fnc_animalKilled {};
rvg_fnc_breathfog {};
rvg_fnc_countPlayers {};
rvg_fnc_createFireEffect {};
rvg_fnc_damagePulsing {};
rvg_fnc_deleteUnit {};
rvg_fnc_droneFuel {};
rvg_fnc_equip {};
rvg_fnc_FF {};
rvg_fnc_findString {};
rvg_fnc_Fired {};
rvg_fnc_FNEH {};
rvg_fnc_gatherInsidePos {};
rvg_fnc_getMagazineCost {};
rvg_fnc_getWeaponCost {};
rvg_fnc_groupLootSearch {};
rvg_fnc_groupMerge {};
rvg_fnc_HoldFireEmergencies {};
rvg_fnc_HandleDamageCar {};
rvg_fnc_lootCleanUp {};
rvg_fnc_manipulateContainers {};
rvg_fnc_noFuelFeed {};
rvg_fnc_playerTriggerActivation {};
rvg_fnc_ravager {};
rvg_fnc_removeActions {};
rvg_fnc_safeZone {};
rvg_fnc_say3dGlobal {};
rvg_fnc_setDamage {};
rvg_fnc_setName {};
rvg_fnc_setVehicleActions {};
rvg_fnc_spawnPlayer {};
rvg_fnc_spawnBanditCamp {};
rvg_fnc_spawnCapital {};
rvg_fnc_spawnLocal {};
rvg_fnc_spawnTown {};
rvg_fnc_spawnVillage {};
rvg_fnc_getSunAngle {};
rvg_fnc_take {};
rvg_fnc_traderSupply {};
rvg_fnc_returnDays {};
rvg_fnc_UAVprotocol {};
rvg_fnc_vehInit {};
rvg_fnc_wreckSpawner {};
rvg_fnc_zedBlacklist {};
rvg_fnc_fetchSpecialItems {};
rvg_fnc_getLoadedMagazine {};
rvg_fnc_writeSave {};
rvg_fnc_indexSaveFile {};
rvg_fnc_saveMPplayer {};
rvg_fnc_loadMPplayer {};
rvg_fnc_playerEffects {};
rvg_fnc_playerHunger {};
rvg_fnc_playerRadiation {};
rvg_fnc_processRads {};
rvg_fnc_playerThirst {};
rvg_fnc_displayStatus {};
rvg_fnc_radMonitor {};
rvg_fnc_setAnimSpeed {};
rvg_fnc_getHealth {};
rvg_fnc_init_save {};
rvg_fnc_init_settings {};
rvg_fnc_init_survival {};
rvg_fnc_init_veh {};
rvg_fnc_init_atmosphere {};
rvg_fnc_init_loot {};
rvg_fnc_init_ai {};
rvg_fnc_init_zombies {};
rvg_fnc_init_hordes {};
rvg_fnc_init_debug {};
rvg_fnc_init_zedBlackList {};
rvg_fnc_init_gearPool {};
rvg_fnc_init_ravager {};
rvg_fnc_init_safeZone {};
rvg_fnc_init_radZone {};
rvg_fnc_zed_attack {};
rvg_fnc_zed_speak {};
rvg_fnc_zed_spawner {};
rvg_fnc_zed_spawn {};
rvg_fnc_zed_LoS {};
rvg_fnc_zed_init {};
rvg_fnc_zed_behaviour {};
rvg_fnc_zed_fired_near {};
rvg_fnc_zed_ambiant {};
rvg_fnc_zed_animDone {};
rvg_fnc_zed_spawnDamage {};
rvg_fnc_zed_inRange {};
rvg_fnc_zed_damageEH {};
rvg_fnc_zed_updateAgentPath {};
rvg_fnc_horde_behaviour {};
rvg_fnc_horde_fired_near {};
rvg_fnc_horde_spawn {};
rvg_fnc_sunangle {};
rvg_fnc_detachBackpack {};
rvg_fnc_playerHit {};
rvg_fnc_HitPart {};
rvg_fnc_removeWeapon {};