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Create a file in the main mission folder (where init.sqf and the description.ext) are and name it onPlayerRespawn.sqf

_unit = _this select 0;
_unit spawn 
{
    _unit = _this;
    sleep 2;
   _unit call rvg_fnc_equip; 
  _unit addEventHandler ["Fired", {_this spawn RVG_fnc_Fired}];
};  

 Using a Camp Backpack, you can create a respawn position for players. Wherever the backpack is deployed will become a respawn point. 

Create a marker named respawn_west at your HQ/start point. Then add this to your description.ext

respawn = 3;
respawnTemplates[] = {"MenuPosition"};
respawnDelay = 1;
respawnOnStart = 0;


Further useful information:

https://community.bistudio.com/wiki/Arma_3_Respawn

https://community.bistudio.com/wiki/BIS_fnc_addRespawnPosition

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