Ravage Wikia
m (Tidied up some formatting)
Tag: Visual edit
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execVM "customGearLists.sqf";
 
execVM "customGearLists.sqf";
   
 
Here is a easy way to setup loot spawns using some script I found online you can leave the classnames as is or change them yourself.
  +
 
1. Place down a Invisible Helipad
   
Here is a easy way to setup loot spawns using some script I found online you can leave the classnames as is or change them yourself.
 
1. Place down a Invisible Helipad
 
 
2. Place Scripts into initil Section of Helipad.
 
2. Place Scripts into initil Section of Helipad.
  +
 
3. Weapons Script.
 
3. Weapons Script.
  +
gun = ["arifle_MX_F", "arifle_MX_GL_F", "arifle_MXC_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_MXM_F", "srifle_EBR_F", "LMG_Mk200_F", "hgun_P07_F", "arifle_Khaybar_F", "arifle_Khaybar_C_F", "arifle_Khaybar_GL_F", "hgun_rook40_F"] call BIS_fnc_selectRandom;
+
gun = ["arifle_MX_F", "arifle_MX_GL_F", "arifle_MXC_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_MXM_F", "srifle_EBR_F", "LMG_Mk200_F", "hgun_P07_F", "arifle_Khaybar_F", "arifle_Khaybar_C_F", "arifle_Khaybar_GL_F", "hgun_rook40_F"] call BIS_fnc_selectRandom;
Waffe1 = "groundweaponholder" createVehicle getpos this;
+
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 addWeaponCargo [gun,1];
+
Waffe1 addWeaponCargo [gun,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
+
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
 
4. Item Scripts
 
4. Item Scripts
 
itemw = ["muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_B", "muzzle_snds_H_MG", "optic_Arco", "optic_Hamr", "optic_Aco", "optic_ACO_grn", "optic_Holosight", "acc_flashlight", "acc_pointer_IR", "FirstAidKit", "Toolkit"] call BIS_fnc_selectRandom;
 
 
Waffe1 = "groundweaponholder" createVehicle getpos this;
itemw = ["muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_B", "muzzle_snds_H_MG", "optic_Arco", "optic_Hamr", "optic_Aco", "optic_ACO_grn", "optic_Holosight", "acc_flashlight", "acc_pointer_IR", "FirstAidKit", "Toolkit"] call BIS_fnc_selectRandom;
 
 
Waffe1 additemcargo [itemw,1];
Waffe1 = "groundweaponholder" createVehicle getpos this;
 
 
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
Waffe1 additemcargo [itemw,1];
 
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
 
 
5. Ammo Scripts
 
5. Ammo Scripts
 
ammov = ["30Rnd_65x39_Caseless_mag", "100Rnd_65x39_Caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_case_mag", "20Rnd_762x45_Mag", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "20Rnd_556x45_UW_Mag", "30RND_556x45_Stanag", "200RND_65x39_Cased_box_Tracer", "RPG32_F", "ATMine_Range_Mag", "APERSMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "SLAMDirectionalMine_Wire_Mag", "APERSTripMine_Wire_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "SmokeShellRed", "SmokeShell", "SmokeShellGreen", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange"] call BIS_fnc_selectRandom; Waffe1 = "groundweaponholder" createVehicle getpos this; Waffe1 addmagazinecargo [ammov,2]; Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
 
ammov = ["30Rnd_65x39_Caseless_mag", "100Rnd_65x39_Caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_case_mag", "20Rnd_762x45_Mag", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "20Rnd_556x45_UW_Mag", "30RND_556x45_Stanag", "200RND_65x39_Cased_box_Tracer", "RPG32_F", "ATMine_Range_Mag", "APERSMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "SLAMDirectionalMine_Wire_Mag", "APERSTripMine_Wire_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "SmokeShellRed", "SmokeShell", "SmokeShellGreen", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange"] call BIS_fnc_selectRandom; Waffe1 = "groundweaponholder" createVehicle getpos this; Waffe1 addmagazinecargo [ammov,2]; Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
 
 
 
6. vest Scripts
 
6. vest Scripts
  +
vestx = ["V_Rangemaster_belt", "V_BandollierB_khk", "V_BandollierB_rgr", "V_BandollierB_cbr", "V_PlateCarrier1_rgr", "V_PlateCarrier1_cbr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_Chestrig_khk", "V_ChestrigB_rgr", "V_TacVest_khk", "V_TacVest_brn", "V_TacVest_oli", "V_HarnessO_brn", "V_HarnessOGL_brn", "V_RebreatherB", "V_RebreatherIR"] call BIS_fnc_selectRandom;
+
vestx = ["V_Rangemaster_belt", "V_BandollierB_khk", "V_BandollierB_rgr", "V_BandollierB_cbr", "V_PlateCarrier1_rgr", "V_PlateCarrier1_cbr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_Chestrig_khk", "V_ChestrigB_rgr", "V_TacVest_khk", "V_TacVest_brn", "V_TacVest_oli", "V_HarnessO_brn", "V_HarnessOGL_brn", "V_RebreatherB", "V_RebreatherIR"] call BIS_fnc_selectRandom;
   
Waffe1 = "groundweaponholder" createVehicle getpos this;
+
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 additemcargo [vestx,1];
+
Waffe1 additemcargo [vestx,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
+
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];
   
 
== '''Custom Map Loot lists''' ==
 
== '''Custom Map Loot lists''' ==

Revision as of 08:18, 10 December 2017

FAQ

Prevent vehicles from being a part of the mission start vehicle destruction.

this setVariable ["rvg_owned", true, true];

in the init of the vehicle in the editor

////////////////////////////////////////////////////////////////////////////////////////////

The below code was summarized by 2LT Rell. Thanks!

/////////////////////////////////////////////////////////////////////////////////////////////

Random Starting loadout

-this can be added to the init of the unit in the editor or called via script

0 = [this] call rvg_fnc_equip; 

Bandit Camps

-Use in a trigger - copy the code into trigger fields.

-Its generally a good idea to not check the repeatable box.

Condition:

(vehicle player) in thislist;

On Act:

_nul = [thistrigger] spawn rvg_fnc_spawnBanditCamp;

Make Traders

-Add this to the init of the unit you want as a trader in the editor.

-You have to have a placed ravage ambient AI module placed for this to work. if you dont want AI spawning besides the trader set the probability of the factions to 0.

-supply Trader

this setVariable ["isTrader", "rvg_supplies_s", true];

-Gear Trader

this setVariable ["isTrader", "rvg_gear_s", true];

-Arms trader

this setVariable ["isTrader", "rvg_arms_s", true];

Fill boxes

-add this to the init field of a crate you have placed in the editor

nul = [this] execVM "scripts\system\rvgFill_weap.sqf";
nul = [this] execVM "scripts\system\rvgfill.sqf";

Make Survivor

-add this to the init of a placed unit in the editor you want to be recruitable.

this addaction ["Recruit Unit", "\ravage\actions\recruit.sqf","", 1, false, true, "", "alive _target && {group _target != group _this}"];
 this addaction ["Dismiss Unit", "\ravage\actions\dismiss.sqf","", 1, false, true, "", "alive _target && {group _target == group _this}"];

can also be called i a script with _unit be the reference to your object etc

[_unit, _x] remoteExec ["addAction", 0, true];} forEach [["Recruit Unit", "\ravage\actions\recruit.sqf",[_unit], 1, false, true, "", "alive _target && {group _target != group _this}"],["Dismiss Unit", "\ravage\actions\dismiss.sqf",[_unit], 1, false, true, "", "alive _target && {group _target == group _this}"]];

List of Classnames

"rvg_plasticBottleEmpty",
"rvg_canteenEmpty",
"rvg_canOpener",
"rvg_plasticBottle",
"rvg_plasticBottlePurified",
"rvg_spirit",
"rvg_franta",
"rvg_beans",
"rvg_bacon",
"rvg_milk",
"rvg_rice",
"rvg_rustyCan",
"rvg_hose",
"rvg_guttingKnife",
"rvg_tire",
"rvg_purificationTablets",
"rvg_flare",
"rvg_rustyCanEmpty",
"rvg_beansEmpty",
"rvg_baconEmpty",
"rvg_spiritEmpty",
"rvg_frantaEmpty"
"rvg_rustyCanEmpty",
"rvg_beansEmpty",
"rvg_baconEmpty",
"rvg_spiritEmpty",
"rvg_frantaEmpty",
"rvg_matches",
"rvg_canisterFuel_Empty",
"rvg_Geiger",
"rvg_docFolder",
"rvg_toolkit",
"rvg_antiRad",
"rvg_sleepingBag_Blue",
"rvg_foldedTent",
"rvg_money",
"rvg_notepad",
"rvg_docFolder",
"rvg_rustyCanEmpty",
 

Adding random kit on player respawn - MP

- credit to BB and Haleks

-Create a file in the main mission folder where the init.sqf is and name it onPlayerRespawn.sqf

-Add this code to it and the player will respawn in the same way with the random kit from the start.

_unit = _this select 0;
_unit spawn 
{
    sleep 2;
   [_this] call rvg_fnc_equip; 
};

Things you cannot do currently

-add custom uniforms directly to units by side. May be added by Haleks in future iterations.

currently it is only possible to add equipment to the pool used the spawn scripts.

-

Custom Lootlists

In order to create custom lootlists, you need two things:

  • The classnames of the weapons you want to add
  • They all need to be in "yourWeaponClassName",

Note: The last line in the array must not have a comma

Example 1

Add this code to your init after changing to your desired classnames

waitUntil {!isNil "rvg_gearlist"};

{

0 = rvg_mainWeapons pushBack _x; //civilians weapons

} 

forEach [

"hlc_rifle_M1903A1",

"hlc_rifle_M1903A1OMR",

"hlc_rifle_M1903A1_unertl"

];

{

0 = rvg_Weapons pushBack _x; // military weapons

} 

forEach [

"insertClassNameHere",

"andHere"

];

{

0 = rvg_Items pushBack _x; // accessories 

} 

forEach [

"insertClassNameHere",

"andHere"

];


Example 2

Another Example from Evil Organ using Haleks original code

Step 1 of 2 --Name your script as below, then copy and paste the data.

Delete out the existing classnames and insert your own remembering every classname needs quotes and a comma and the very last classname should NOT have a comma so the array ends properly.

customGearLists.sqf

////////////////////////////////////////////////////////////////

waitUntil {!isNil "rvg_gearlist" && !isNil "lootworldObject_list"};
sleep 1;
//cancel existing lists
rvg_uniforms_lv1 = [];
rvg_uniforms_lv0 = [];



////////////////////////////////
///custom lists
rvg_uniforms_lv1 = [
"U_BG_Guerrilla_6_1",
"U_C_WorkerCoveralls",
"U_C_WorkerCoverallsBlack",
"U_C_WorkerCoverallsBandit"
];
rvg_uniforms_lv0 = [
];
{
    if (isClass(configFile >> "CfgWeapons" >> _x)) then {
        0 = rvg_uniforms_lv0 pushBack _x;
    };
} forEach [
//ifa3
"U_LIB_GER_Scharfschutze",
"U_LIB_SOV_Tank_ryadovoi",
"U_LIB_SOV_Sniper",
"U_LIB_SOV_Razvedchik_mix",
"U_LIB_SOV_Razvedchik_lis",
"U_LIB_SOV_Razvedchik_am",
//frith
"U_FRITH_RUIN_coffdpm",
"U_FRITH_RUIN_coffgrn",
"U_FRITH_RUIN_cofftan",
"U_FRITH_RUIN_sdr_fab",
"U_FRITH_RUIN_sdr_fabbrn",
"U_FRITH_RUIN_sdr_fabdpm",
"U_FRITH_RUIN_sdr_fabgrn",
"U_FRITH_RUIN_sdr_fabkak",
"U_FRITH_RUIN_sdr_fabmtp",
"U_FRITH_RUIN_sdr_faboli",
"U_FRITH_RUIN_sdr_fabrus",
"U_FRITH_RUIN_sdr_fabtan",
"U_FRITH_RUIN_sdr_ltrdrk",
"U_FRITH_RUIN_sdr_ltrred",
"U_FRITH_RUIN_sdr_ltr",
"U_FRITH_RUIN_SDR_Tshirt_blk_cyp",
"U_FRITH_RUIN_SDR_Tshirt_blk_boy",
"U_FRITH_RUIN_SDR_Tshirt_blk_drj",
"U_FRITH_RUIN_SDR_Tshirt_oli",
"U_FRITH_RUIN_SDR_Tshirt_oli_bet",
"U_FRITH_RUIN_SDR_Tshirt_cry",
"U_FRITH_RUIN_SDR_Tshirt_wht",
"U_FRITH_RUIN_SDR_Tshirt_wht_stk",
"U_FRITH_RUIN_SDR_Tshirt_wht_fpk",
"U_FRITH_RUIN_offdpm",
"U_FRITH_RUIN_offgrn",
"U_FRITH_RUIN_offtan",
"U_FRITH_RUIN_TSH_blk_cyp",
"U_FRITH_RUIN_TSH_blk_boy",
"U_FRITH_RUIN_TSH_blk_drj",
"U_FRITH_RUIN_TSH_oli",
"U_FRITH_RUIN_TSH_oli_bet",
"U_FRITH_RUIN_TSH_cry",
"U_FRITH_RUIN_TSH_wht",
"U_FRITH_RUIN_TSH_wht_stk",
"U_FRITH_RUIN_TSH_wht_fpk",
"U_FRITH_RUIN_WKR_dark",
"U_FRITH_RUIN_WKR_tan",
"U_FRITH_RUIN_WKR_lite"
];
zed_uniforms = rvg_uniforms_lv0 + ["U_FRITH_RUIN_undltr_ref", "U_FRITH_RUIN_undbld_ref", "U_FRITH_RUIN_undfab_ref"];
{
    if (isClass(configFile >> "CfgWeapons" >> _x)) then {
        0 = rvg_headgears pushBack _x;
    };
} forEach [
//icew
"ice123_apo_hood",
//vsm
"VSM_Beanie_Black",
"VSM_Beanie_OD",
"VSM_Beanie_tan",
"VSM_FullShemagh_OD",
"VSM_FullShemagh_Tan"
];
{
    if (isClass(configFile >> "CfgWeapons" >> _x)) then {
        0 = rvg_goggles pushBack _x;
    };
} forEach [
//vsm
"VSM_Thermal",
"VSM_Shemagh_goggles_tan",
"VSM_Shemagh_Goggles_OD",
"VSM_Shemagh_Facemask_tan",
"VSM_Shemagh_Facemask_OD",
"VSM_Shemagh_tan",
"VSM_Shemagh_OD"
];
rvg_weapons = [];
_rvg_weapons = rvg_weapons;
{
    0 = _rvg_weapons pushBack _x;
} forEach [
"rhs_weap_M590_5RD",
"rhs_weap_m38",
"rhs_weap_m76",
"rhs_weap_kar98k",
"rhsusf_weap_m1911a1",
"rhsusf_weap_m9",
//"LIB_M1_Garand",
//"LIB_SVT_40",
"hgun_Pistol_heavy_02_F"
];
{
    if (isClass(configFile >> "CfgWeapons" >> _x)) then {
        0 = _rvg_weapons pushBack _x;
    };
} forEach [
"LEN_SMLE_No4Mk1",
"hlc_rifle_M1903A1",
"hlc_rifle_SLR"
];
rvg_weapons = [_rvg_weapons,[],{[_x] call rvg_fnc_getWeaponCost},"ASCEND"] call BIS_fnc_sortBy;
rvg_LMG = [];
_rvg_LMG = rvg_LMG;
{
    0 = _rvg_LMG pushBack _x;
} forEach [
"rhs_weap_svdp_wd",
"rhs_weap_svds",
"rhs_weap_ak74m_desert_dtk",
"rhs_weap_ak74m_2mag_dtk",
"rhs_weap_m16a4_carryhandle",
"rhs_weap_aks74u",
"rhs_weap_aks74un",
"rhs_weap_akm",
"rhs_weap_akms",
"rhs_weap_pkm",
"srifle_DMR_04_Tan_F"
];
{
    if (isClass(configFile >> "CfgWeapons" >> _x)) then {
        0 = _rvg_LMG pushBack _x;
    };
} forEach [
"LEN_M3a1",
"LEN_MP44",
"LEN_PPS43",
"LEN_StenMk2",
"LEN_StenMk2S",
"LEN_StenMk5",
"hlc_rifle_RK62",
"hlc_rifle_M14",
"hlc_rifle_M1903A1_unertl"
];
rvg_LMG = [_rvg_LMG,[],{[_x] call rvg_fnc_getWeaponCost},"ASCEND"] call BIS_fnc_sortBy;

Step 2 of 2 ----Then add the below code to your Init

execVM "customGearLists.sqf"; 

Here is a easy way to setup loot spawns using some script I found online you can leave the classnames as is or change them yourself.

1. Place down a Invisible Helipad

2. Place Scripts into initil Section of Helipad.

3. Weapons Script.

gun = ["arifle_MX_F", "arifle_MX_GL_F", "arifle_MXC_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "arifle_MXM_F", "srifle_EBR_F", "LMG_Mk200_F", "hgun_P07_F", "arifle_Khaybar_F", "arifle_Khaybar_C_F", "arifle_Khaybar_GL_F", "hgun_rook40_F"] call BIS_fnc_selectRandom; 
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 addWeaponCargo [gun,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];

4. Item Scripts

itemw = ["muzzle_snds_H", "muzzle_snds_L", "muzzle_snds_B", "muzzle_snds_H_MG", "optic_Arco", "optic_Hamr", "optic_Aco", "optic_ACO_grn", "optic_Holosight", "acc_flashlight", "acc_pointer_IR", "FirstAidKit", "Toolkit"] call BIS_fnc_selectRandom;
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 additemcargo [itemw,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];

5. Ammo Scripts

ammov = ["30Rnd_65x39_Caseless_mag", "100Rnd_65x39_Caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "30Rnd_65x39_case_mag", "20Rnd_762x45_Mag", "16Rnd_9x21_Mag", "30Rnd_9x21_Mag", "20Rnd_556x45_UW_Mag", "30RND_556x45_Stanag", "200RND_65x39_Cased_box_Tracer", "RPG32_F", "ATMine_Range_Mag", "APERSMine_Range_Mag", "ClaymoreDirectionalMine_Remote_Mag", "DemoCharge_Remote_Mag", "APERSBoundingMine_Range_Mag", "SLAMDirectionalMine_Wire_Mag", "APERSTripMine_Wire_Mag", "1Rnd_HE_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "SmokeShellRed", "SmokeShell", "SmokeShellGreen", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellBlue", "SmokeShellOrange"] call BIS_fnc_selectRandom; Waffe1 = "groundweaponholder" createVehicle getpos this; Waffe1 addmagazinecargo [ammov,2]; Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];

6. vest Scripts

vestx = ["V_Rangemaster_belt", "V_BandollierB_khk", "V_BandollierB_rgr", "V_BandollierB_cbr", "V_PlateCarrier1_rgr", "V_PlateCarrier1_cbr", "V_PlateCarrier2_rgr", "V_PlateCarrierGL_rgr", "V_Chestrig_khk", "V_ChestrigB_rgr", "V_TacVest_khk", "V_TacVest_brn", "V_TacVest_oli", "V_HarnessO_brn", "V_HarnessOGL_brn", "V_RebreatherB", "V_RebreatherIR"] call BIS_fnc_selectRandom;
Waffe1 = "groundweaponholder" createVehicle getpos this;
Waffe1 additemcargo [vestx,1];
Waffe1 setPos [getPos this select 0,getPos this select 1,0.00];

Custom Map Loot lists

There are two arrays you need:

  • Building_list
  • Building_registr lists

The first one only needs the classnames. The second needs an array in an array as follows

["Land_majak,0,[1,2,3,4]],

["ClassnameOfBuilding",LootType,[numberArrayOfTotalBuildingPositions]],

LootType numbers are as follows

  • 0 - Civilian
  • 1 - Military
  • 2 - Industrial
  • 3 - Research


Taviana

​//----Add classnames Here ---


waitUntil {!isNil "Building_list"};

{

0 = Building_list pushBack _x;

} 

forEach [

"Land_Majak",

"Land_Ss_hangar",

"Land_Mil_House",

"Land_Mil_ControlTower",

"Land_telek1",

"Land_Ind_IlluminantTower",

"Land_Vysilac_FM",

"Land_Majak_podesta",

"Land_water_tank",

"Land_shopping_sab5",

"Land_hospoda",

"Land_rail_station_big",

"Land_Barn_W_02",

"Land_tav_houseblock_b1",

"Land_Nasypka",

"Land_tav_houseblock_b4_in",

"Land_komin",

"Land_Ind_SawMill",

"Land_A_statue02",

"Land_Tav_Panelak3",

"Land_rails_bridge_40",

"Land_Vez",

"Land_fortified_nest_small",

"Land_Misc_deerstand",

"Land_Kulna",

"Land_stodola_old_open",

"Land_A_Castle_Stairs_A",

"Land_A_Castle_Bergfrit",

"Land_Misc_Cargo1Bo",

"Land_Hangar_2",

"Land_Misc_Cargo1Ao",

"Land_A_BuildingWIP",

"Land_A_CraneCon",

"Land_A_Crane_02a",

"land_nav_pier_c2_end",

"Land_A_Crane_02b",

"Land_tav_HouseBlock_D1_ex1",

"Land_Ind_Vysypka",

"Land_Bulding_r",

"Land_HouseBlock_A3",

"Land_A_Pub_01",

"Land_HouseBlock_A1",

"Land_Hlidac_budka",

"Land_garaz_mala",

"Land_dum_rasovna",

"Land_dum_mesto2",

"Land_sara_Domek_sedy",

"Land_dum_mesto_in",

"Land_HouseV_1L1",

"Land_Barrack2",

"Land_Garaz_bez_tanku",

"Land_tav_guardhouse",

"Land_stodola_open",

"Land_Church_05R",

"Land_HouseV_1I4",

"Land_Farm_Cowshed_c",

"Land_Farm_Cowshed_b",

"Land_Farm_Cowshed_a",

"Land_GuardShed",

"Land_tav_HouseV_2L",

"Land_deutshe_mini",

"Land_trafostanica_velka",

"Land_Dum_mesto3",

"Land_A_Castle_Wall1_20",

"Land_A_Castle_Gate",

"Land_HouseV2_03",

"Land_a_stationhouse",

"Land_Church_03",

"Land_Domek_zluty_BEZ",

"Land_dirthump03",

"Land_Watertower1",

"Land_Molo_beton",

"Land_Misc_Scaffolding",

"Land_zachytka",

"Land_Tav_Panelak2",

"Land_Misc_PowerStation",

"Land_A_FuelStation_Shed",

"Land_A_FuelStation_Build",

"Land_HouseB_Tenement",

"Land_Ind_Stack_Big",

"Land_tav_Ind_Pec_02_v3s",

"Land_A_GeneralStore_01",

"Land_hokej_stadion",

"Land_Ind_MalyKomin",

"Land_tav_Ind_Pec_03",

"Land_budova4_in_ori",

"Land_Kasarna_prujezd",

"Land_Church_01",

"Land_Dum_zboreny_total",

"Land_leseni2x",

"Land_sara_hasic_zbroj",

"Land_Rail_House_01",

"Land_Shed_Ind02",

"Land_Ind_Expedice_1",

"Land_Ind_Mlyn_01",

"Land_Ind_Mlyn_04",

"Land_Ind_Mlyn_02",

"Land_Ind_Mlyn_03",

"Land_sara_domek_podhradi_1",

"Land_HouseV2_02_Interier_dam",

"Land_A_TVTower_Base",

"Land_Tav_Panelak",

"Land_zachytka_nov",

"Land_Ind_Garage01",

"Land_leseni4x",

"Land_tav_Ind_Pec_02_mig",

"Land_Tovarna2",

"Land_Climbing_Obstacle",

"Land_Barn_Metal",

"Land_HouseV2_03_dam",

"Land_HouseV2_04_interier_dam",

"Land_Ind_SawMillPen",

"Land_tav_Ind_Pec_02_tanky",

"Land_ind_expedice_3",

"Land_domek05",

"Land_konecna",

"Land_fortified_nest_big",

"Land_Ind_Coltan_Main_EP1",

"Land_HouseV2_05",

"Land_Ind_Oil_Tower_EP1",

"Land_IndPipe1_stair_EP1",

"Land_Helfenburk_cimburi",

"Land_Helfenburk_budova2",

"Land_Helfenburk",

"Land_Helfenburk_brana",

"Land_Plot_istan1_rovny_gate",

"Land_Hotel",

"Land_Barn_W_01_dam",

"Land_Dum_zboreny",

"Land_Ind_Quarry",

"Land_HouseV2_03B_dam",

"Land_tav_hut_old02",

"Land_repair_center",

"Land_tav_Ind_SawMill",

"Land_domek_radnice",

"Land_Hotel_riviera2",

"Land_Hotel_riviera1",

"Land_Ind_SiloVelke_01",

"Land_IndPipe1_stair",

"Land_Nav_Boathouse",

"Land_bus_depo",

"Land_pbstade",

"Land_bufet",

"Land_pbstadrscore",

"Land_pbstadr",

"Land_ZalChata",

"Land_tav_bunker_b1",

"Land_HouseV_1L2",

"Land_HouseV_1I1",

"Land_Dum_mesto2l",

"Land_Kostel",

"land_nav_pier_c2",

"Land_Molo_drevo_bs",

"Land_tav_cargo_container",

"Land_podloubi_end_low_2",

"Land_podloubi_end_low_1",

"Land_dirthump02",

"Land_Pier_F",

"Land_x",

"Land_tav_cinzak_long_centr",

"Land_Banka",

"Land_autosalon",

"Land_nabrezi_1",

"Land_hotel_marcomio",

"Land_shopping_sab2",

"Land_big_church",

"Land_Molo_drevo_end",

"Land_ori_tmz_top",

"Land_ori_tmz_base",

"Land_ori_tmz_back",

"Land_tav_cernja_basnja",

"Land_Mil_Barracks_i",

"Land_Kostel_trosky",

"land_nav_pier_M_fuel",

"Land_Mil_Guardhouse"

];


//---Classname Building Positions here ---


waitUntil {!isNil "Building_registr"};

{

0 = Building_registr pushBack _x;

} 

forEach [


["Land_Majak",0,[0,1,2,3]],

["Land_Ss_hangar",2,[0,1,2,3,4,5,6,7,8,9]],

["Land_Mil_House",3,[0,1]],

["Land_Mil_ControlTower",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]],

["Land_telek1",1,[0,1,2]],

["Land_Ind_IlluminantTower",2,[0]],

["Land_Vysilac_FM",1,[0,1,2,3,4]],

["Land_Majak_podesta",1,[0,1,2,3,4,5,6,7,8,9]],

["Land_water_tank",1,[0,1,2,3,4]],

["Land_shopping_sab5",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66]],

["Land_hospoda",0,[0,1,2,3,4]],

["Land_rail_station_big",2,[0,1,2,3,4,5,6,7,8,9]],

["Land_Barn_W_02",1,[0,1,2,3]],

["Land_tav_houseblock_b1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Nasypka",0,[0,1,2,3,4]],

["Land_tav_houseblock_b4_in",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33]],

["Land_komin",0,[0,1,2,3,4]],

["Land_Ind_SawMill",0,[0,1,2,3,4,5]],

["Land_A_statue02",2,[0,1,2,3,4,5,6,7]],

["Land_Tav_Panelak3",1,[0,1,2,3,4,5,6,7]],

["Land_rails_bridge_40",2,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Vez",0,[0,1,2]],

["Land_fortified_nest_small",0,[0,1,2]],

["Land_Misc_deerstand",1,[0,1,2,3]],

["Land_Kulna",0,[0]],

["Land_stodola_old_open",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22]],

["Land_A_Castle_Stairs_A",0,[0,1,2,3,4,5]],

["Land_A_Castle_Bergfrit",0,[0,1]],

["Land_Misc_Cargo1Bo",1,[0,1,2,3]],

["Land_Hangar_2",1,[0,1,2,3,4,5,6,7]],

["Land_Misc_Cargo1Ao",2,[0,1,2,3]],

["Land_A_BuildingWIP",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],

["Land_A_CraneCon",2,[0,1,2,3]],

["Land_A_Crane_02a",0,[0,1,2,3,4,5,6,7]],

["land_nav_pier_c2_end",0,[0,1,2,3,4,5,6,7]],

["Land_A_Crane_02b",2,[0,1,2,3,4,5,6,7]],

["Land_tav_HouseBlock_D1_ex1",1,[0,1,2]],

["Land_Ind_Vysypka",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Bulding_r",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63]],

["Land_HouseBlock_A3",1,[0,1]],

["Land_A_Pub_01",1,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_HouseBlock_A1",1,[0]],

["Land_Hlidac_budka",0,[0,1,2,3,4]],

["Land_garaz_mala",0,[0,1,2,3,4]],

["Land_dum_rasovna",1,[0,1,2,3,4,5,6]],

["Land_dum_mesto2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21]],

["Land_sara_Domek_sedy",1,[0,1,2,3,4,5,6,7]],

["Land_dum_mesto_in",0,[0,1,2,3,4,5,6,7,8]],

["Land_HouseV_1L1",1,[0,1,2]],

["Land_Barrack2",3,[0,1,2,3,4,5]],

["Land_Garaz_bez_tanku",2,[0,1,2,3,4,5,6,7,8,9]],

["Land_tav_guardhouse",3,[0,1,2,3,4,5,6,7,8,9]],

["Land_stodola_open",0,[0,1,2,3,4]],

["Land_Church_05R",1,[0,1,2,3,4,5,6,7,8,9,10,11]],

["Land_HouseV_1I4",0,[0,1]],

["Land_Farm_Cowshed_c",0,[0,1]],

["Land_Farm_Cowshed_b",0,[0]],

["Land_Farm_Cowshed_a",1,[0,1,2,3,4,5,6,7,8,9]],

["Land_GuardShed",2,[0]],

["Land_tav_HouseV_2L",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44]],

["Land_deutshe_mini",1,[0,1,2,3,4,5,6,7,8,9]],

["Land_trafostanica_velka",0,[0,1,2,3,4,5,6,7]],

["Land_Dum_mesto3",0,[0,1,2,3,4,5,6,7,8,9,10,11]],

["Land_A_Castle_Wall1_20",1,[0,1]],

["Land_A_Castle_Gate",0,[0,1]],

["Land_HouseV2_03",0,[0,1,2,3,4]],

["Land_a_stationhouse",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25]],

["Land_Church_03",1,[0,1,2,3,4,5,6,7]],

["Land_Domek_zluty_BEZ",0,[0,1,2,3,4,5,6,7,8,9]],

["Land_dirthump03",1,[0,1]],

["Land_Watertower1",1,[0,1,2,3,4,5,6]],

["Land_Molo_beton",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],

["Land_Misc_Scaffolding",0,[0,1,2,3,4,5]],

["Land_zachytka",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79]],

["Land_Tav_Panelak2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13]],

["Land_Misc_PowerStation",2,[0,1,2]],

["Land_A_FuelStation_Shed",2,[0,1]],

["Land_A_FuelStation_Build",0,[0,1]],

["Land_HouseB_Tenement",0,[0,1,2,3,4,5,6,7]],

["Land_Ind_Stack_Big",1,[0,1,2,3,4,5,6,7]],

["Land_tav_Ind_Pec_02_v3s",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],

["Land_A_GeneralStore_01",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]],

["Land_hokej_stadion",0,[0,1,2,3,4]],

["Land_Ind_MalyKomin",0,[0,1,2,3,4,5]],

["Land_tav_Ind_Pec_03",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]],

["Land_budova4_in_ori",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15]],

["Land_Kasarna_prujezd",0,[0,1,2,3,4,5]],

["Land_Church_01",2,[0,1]],

["Land_Dum_zboreny_total",0,[0,1,2,3,4,5]],

["Land_leseni2x",1,[0,1,2]],

["Land_sara_hasic_zbroj",0,[0,1,2,3,4,5,6]],

["Land_Rail_House_01",0,[0,1,2]],

["Land_Shed_Ind02",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27]],

["Land_Ind_Expedice_1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],

["Land_Ind_Mlyn_01",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Ind_Mlyn_04",1,[0,1,2]],

["Land_Ind_Mlyn_02",0,[0,1,2]],

["Land_Ind_Mlyn_03",1,[0,1,2,3,4,5,6,7]],

["Land_sara_domek_podhradi_1",0,[0,1,2,3]],

["Land_HouseV2_02_Interier_dam",1,[0,1,2,3,4,5,6,7]],

["Land_A_TVTower_Base",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Tav_Panelak",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],

["Land_zachytka_nov",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79]],

["Land_Ind_Garage01",1,[0,1]],

["Land_leseni4x",0,[0,1,2,3,4,5,6,7]],

["Land_tav_Ind_Pec_02_mig",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],

["Land_Tovarna2",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37]],

["Land_Climbing_Obstacle",0,[0]],

["Land_Barn_Metal",0,[0,1,2,3,4,5,6,7,8,9,10,11]],

["Land_HouseV2_03_dam",1,[0,1,2,3,4]],

["Land_HouseV2_04_interier_dam",0,[0,1,2,3,4,5,6,7]],

["Land_Ind_SawMillPen",0,[0,1,2,3,4,5,6]],

["Land_tav_Ind_Pec_02_tanky",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],

["Land_ind_expedice_3",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],["Land_domek05",0,[0,1,2,3,4,5]],

["Land_konecna",1,[0,1,2,3,4,5,6,7,8,9]],["Land_fortified_nest_big",0,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Ind_Coltan_Main_EP1",0,[0,1,2,3,4,5,6,7]],["Land_HouseV2_05",0,[0,1]],

["Land_Ind_Oil_Tower_EP1",0,[0,1,2,3,4]],["Land_IndPipe1_stair_EP1",0,[0]],

["Land_Helfenburk_cimburi",0,[0,1,2]],["Land_Helfenburk_budova2",0,[0,1,2,3,4]],

["Land_Helfenburk",1,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Helfenburk_brana",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_Plot_istan1_rovny_gate",0,[0]],

["Land_Hotel",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98]],

["Land_Barn_W_01_dam",0,[0]],

["Land_Dum_zboreny",0,[0,1,2,3,4,5,6,7,8]],

["Land_Ind_Quarry",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_HouseV2_03B_dam",0,[0,1,2]],

["Land_tav_hut_old02",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],

["Land_repair_center",0,[0,1,2,3]],

["Land_tav_Ind_SawMill",0,[0,1,2,3,4,5,6,7,8,9]],

["Land_domek_radnice",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27]],

["Land_Hotel_riviera2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26]],

["Land_Hotel_riviera1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]],

["Land_Ind_SiloVelke_01",1,[0,1,2,3,4,5,6,7]],

["Land_IndPipe1_stair",0,[0]],

["Land_Nav_Boathouse",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_bus_depo",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],

["Land_pbstade",1,[0,1,2]],

["Land_bufet",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13]],

["Land_pbstadrscore",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],

["Land_pbstadr",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27]],

["Land_ZalChata",0,[0,1,2]],

["Land_tav_bunker_b1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_HouseV_1L2",1,[0,1,2]],

["Land_HouseV_1I1",0,[0]],

["Land_Dum_mesto2l",1,[0,1,2,3,4,5,6,7]],

["Land_Kostel",0,[0,1,2,3,4]],

["land_nav_pier_c2",0,[0,1,2,3,4,5,6,7]],

["Land_Molo_drevo_bs",1,[0,1,2,3,4]],

["Land_tav_cargo_container",0,[0,1,2,3]],

["Land_podloubi_end_low_2",0,[0]],

["Land_podloubi_end_low_1",1,[0]],

["Land_dirthump02",0,[0,1]],

["Land_Pier_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_x",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98]],

["Land_tav_cinzak_long_centr",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29]],

["Land_Banka",0,[0,1,2,3,4,5,6]],

["Land_autosalon",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21]],

["Land_nabrezi_1",1,[0,1,2,3,4]],

["Land_hotel_marcomio",0,[0,1,2]],

["Land_shopping_sab2",1,[0,1,2,3,4,5,6,7,8,9,10,11]],

["Land_big_church",0,[0,1,2,3,4,5,6,7]],

["Land_Molo_drevo_end",0,[0,1,2]],

["Land_ori_tmz_top",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31]],

["Land_ori_tmz_base",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98]],

["Land_ori_tmz_back",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98]],

["Land_tav_cernja_basnja",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20]],

["Land_Mil_Barracks_i",3,[0,1,2,3,4,5,6,7,8]],

["Land_Kostel_trosky",0,[0,1,2,3,4,5,6]],

["land_nav_pier_M_fuel",3,[0,1,2]],

["Land_Mil_Guardhouse",3,[0,1,2]]

];





Australia

//----Add classnames Here ---


waitUntil {!isNil "Building_list"};

{

0 = Building_list pushBack _x;

} 

forEach [

"Land_Molo_beton",

"Land_Cargo_House_V1_F",

"Land_Cargo_Patrol_V1_F",

"Land_MilOffices_V1_F",

"Land_Pier_F",

"Land_i_Shed_Ind_F",

"Land_Misc_Cargo1Bo",

"Land_Misc_Cargo1Ao",

"Land_dp_bigTank_F",

"Land_Ind_Workshop01_01",

"Land_Ind_Expedice_3",

"Land_Ind_MalyKomin",

"Land_Ind_Workshop01_04",

"Land_Ind_Expedice_1",

"Land_A_Crane_02b",

"Land_A_Crane_02a",

"Land_Hangar_2",

"Land_Podesta_1_stairs4",

"Land_i_Barracks_V2_F",

"Land_Hut_old02",

"Land_HouseA",

"Land_HouseB1",

"Land_i_Stone_Shed_V1_F",

"Land_HouseB",

"Land_Hlidac_budka",

"Land_Budova4_in",

"Land_Ind_Workshop01_02",

"Land_Tovarna2",

"Land_Komin",

"Land_A_BuildingWIP",

"Land_Metal_Shed_F",

"Land_HouseC_R",

"Land_i_Stone_Shed_V2_F",

"Land_Ind_SawMillPen",

"Land_HouseA1",

"Land_Hotel",

"Land_Hut01",

"Land_Posed",

"Land_HouseC1_L",

"Land_Podesta_1_stairs2",

"Land_Nasypka",

"Land_Hut06",

"Land_Podesta_1_mid_cornp",

"Land_Dum_istan3_hromada2",

"Land_Hospital_main_F",

"Land_A_CraneCon",

"Land_Hospital_side2_F",

"Land_water_tank",

"Land_Hospital_side1_F",

"Land_A_BuildingWIP_EP1",

"Land_i_Stone_Shed_V3_F",

"Land_Coffee_DED_Coffee_03_F",

"Land_CarService_F",

"Land_Repair_center",

"Land_Unfinished_Building_01_F",

"Land_Hut04",

"Land_nav_pier_m_F",

"Land_2story",

"Land_ED4_Doughnut_Time_A3",

"Land_3story",

"Land_Kulna",

"Land_Offices_01_V1_F",

"Land_aus_hotel",

"Land_GH_Gazebo_F",

"Land_Pier_small_F",

"Land_Hangar_F",

"Land_Airport_Tower_F",

"Land_dp_mainFactory_F",

"Land_Factory_Main_F",

"Land_Ind_Stack_Big",

"Land_Ind_Quarry",

"Land_Crane_F",

"Land_Mil_Barracks_i_EP1",

"Land_Mil_ControlTower_EP1",

"Land_Mil_hangar_EP1",

"Land_Ind_Oil_Tower_EP1",

"Land_Ind_Coltan_Main_EP1",

"Land_Shed_Ind02",

"Land_Slum_House03_F",

"Land_Slum_House02_F",

"Land_Slum_House01_F",

"Land_cargo_house_slum_F",

"land_nav_pier_c_big",

"land_nav_pier_c_t20",

"Land_Army_hut_storrage",

"Land_Army_hut2_int",

"Land_Ss_hangar",

"Land_Cargo_HQ_V1_F",

"Land_Army_hut_int",

"Land_Medevac_HQ_V1_F",

"Land_Army_hut3_long_int",

"Land_Army_hut3_long",

"Land_Army_hut2",

"Land_Garaz_s_tankem",

"Land_spp_Tower_F",

"Land_Trafostanica_mala",

"Land_Ind_PowerStation_EP1",

"Land_Com_tower_ep1",

"Land_i_Barracks_V1_F",

"Land_Radar_F",

"Land_Ammostore2",

"Land_mobileradar",

"Land_LightHouse_F",

"Land_Ind_FuelStation_Build_EP1",

"Land_Ind_FuelStation_Shed_EP1",

"Land_Cargo_Tower_V3_F",

"Land_Cargo_HQ_V3_F",

"Land_Vysilac_FM2",

"Land_Ss_hangard",

"Land_Vysilac_FM",

"land_nav_pier_m_end",

"Land_nav_pier_m_2",

"Land_Coffee_DED_Coffee_01_F",

"land_nav_pier_M_fuel",

"Land_Barn_Metal",

"Land_WIP_F",

"Land_HouseA1_L",

"Land_Dum_istan3_pumpa",

"Land_Barrack2",

"Land_Airport_right_F",

"Land_Airport_left_F",

"Land_Cargo_Patrol_V3_F",

"Land_Cargo_House_V3_F",

"Land_Barrack2_EP1",

"Land_Hlaska",

"Land_Budova3",

"Land_Bouda2_vnitrek",

"Land_Barn_W_02",

"Land_Hut02",

"Land_Research_HQ_F",

"Land_Medevac_house_V1_F",

"Land_Vez_Silo",

"Land_Ind_Vysypka",

"Land_fortified_nest_small",

"Land_Ind_Workshop01_L",

"Land_Stadium_p9_F",

"Land_Stadium_p5_F",

"Land_Stadium_p4_F",

"Land_Leseni4x",

"Land_Leseni2x",

"Land_CraneBase",

"Land_Hotel_riviera2",

"Land_Hotel_riviera1",

"Land_HouseB1_L",

"Land_Plot_istan1_rovny_gate",

"Land_Nav_Boathouse",

"Land_FuelStation_Build_F",

"Land_u_Shed_Ind_F",

"Land_Ind_SawMill",

"Land_Fuelstation_army",

"Land_Garaz_bez_tanku",

"Land_Telek1",

"Land_Dirthump02_EP1",

"land_nav_pier_m_1",

"Land_Fuelstation",

"Land_Ind_Mlyn_03",

"Land_Ind_Mlyn_02",

"Land_Ind_Mlyn_04",

"Land_Ind_Mlyn_01",

"Land_A_TVTower_Base",

"Land_aus_stairs",

"Land_i_Addon_04_V1_F",

"Land_i_Addon_03mid_V1_F",

"Land_Unfinished_Building_02_F"

];


//---Classname Building Positions here ---


waitUntil {!isNil "Building_registr"};

{

0 = Building_registr pushBack _x;

} 

forEach [

["Land_Molo_beton",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],

["Land_Cargo_House_V1_F",0,[0]],

["Land_Cargo_Patrol_V1_F",1,[0,1]],

["Land_MilOffices_V1_F",3,[0,1,2,3,4,5,6,7,8]],

["Land_Pier_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_i_Shed_Ind_F",2,[0,1,2,3,4,5,6,7,8,9]],

["Land_Misc_Cargo1Bo",1,[0,1,2,3]],

["Land_Misc_Cargo1Ao",2,[0,1,2,3]],

["Land_dp_bigTank_F",0,[0,1,2,3,4,5,6]],

["Land_Ind_Workshop01_01",2,[0,1]],

["Land_Ind_Expedice_3",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_Ind_MalyKomin",0,[0,1,2,3,4,5]],

["Land_Ind_Workshop01_04",2,[0,1,2]],

["Land_Ind_Expedice_1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],

["Land_A_Crane_02b",2,[0,1,2,3,4,5,6,7]],

["Land_A_Crane_02a",2,[0,1,2,3,4,5,6,7]],

["Land_Hangar_2",1,[0,1,2,3,4,5,6,7]],

["Land_Podesta_1_stairs4",0,[0]],

["Land_i_Barracks_V2_F",1,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49]],

["Land_Hut_old02",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],

["Land_HouseA",0,[0,1,2,3,4]],["Land_HouseB1",0,[0,1,2,3,4]],

["Land_i_Stone_Shed_V1_F",0,[0,1,2]],

["Land_HouseB",0,[0,1,2,3,4]],

["Land_Hlidac_budka",0,[0,1,2,3,4]],

["Land_Budova4_in",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_Ind_Workshop01_02",2,[0,1]],

["Land_Tovarna2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37]],

["Land_Komin",0,[0,1,2,3,4]],

["Land_A_BuildingWIP",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],

["Land_Metal_Shed_F",0,[0,1,2,3,4,5,6]],

["Land_HouseC_R",0,[0,1,2,3,4]],

["Land_i_Stone_Shed_V2_F",2,[0,1,2]],

["Land_Ind_SawMillPen",0,[0,1,2,3,4,5,6]],

["Land_HouseA1",0,[0,1,2,3,4]],

["Land_Hotel",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182,183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224,225,226,227,228,229,230,231,232,233,234,235,236,237,238,239,240,241,242,243,244,245,246,247,248,249,250,251,252,253,254,255,256,257,258,259,260,261,262,263,264,265]],

["Land_Hut01",0,[0,1,2,3,4,5]],

["Land_Posed",0,[0,1]],

["Land_HouseC1_L",0,[0,1,2,3,4]],

["Land_Podesta_1_stairs2",0,[0,1,2]],

["Land_Nasypka",0,[0,1,2,3,4]],

["Land_Hut06",0,[0,1,2]],

["Land_Podesta_1_mid_cornp",0,[0,1,2,3,4,5]],

["Land_Dum_istan3_hromada2",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Hospital_main_F",3,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_A_CraneCon",2,[0,1,2,3]],["Land_Hospital_side2_F",0,[0,1,2,3,4,5,6]],

["Land_water_tank",0,[0,1,2,3,4]],["Land_Hospital_side1_F",0,[0,1,2,3,4,5]],

["Land_A_BuildingWIP_EP1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],

["Land_i_Stone_Shed_V3_F",0,[0,1,2]],

["Land_Coffee_DED_Coffee_03_F",0,[0,1,2,3,4,5]],

["Land_CarService_F",0,[0,1,2,3,4,5,6]],

["Land_Repair_center",2,[0,1,2,3]],

["Land_Unfinished_Building_01_F",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Hut04",0,[0,1,2,3,4,5,6,7,8,9]],

["Land_nav_pier_m_F",2,[0,1,2]],

["Land_2story",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],

["Land_ED4_Doughnut_Time_A3",0,[0,1,2,3,4,5]],

["Land_3story",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13]],

["Land_Kulna",0,[0]],

["Land_Offices_01_V1_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44]],

["Land_aus_hotel",0,[0,1,2,3,4,5,6,7]],

["Land_GH_Gazebo_F",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Pier_small_F",0,[0,1,2,3,4]],

["Land_Hangar_F",1,[0,1,2,3,4,5,6,7,8,9]],

["Land_Airport_Tower_F",3,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18]],

["Land_dp_mainFactory_F",2,[0,1,2]],

["Land_Factory_Main_F",2,[0,1,2,3,4,5,6,7]],

["Land_Ind_Stack_Big",3,[0,1,2,3,4,5,6,7]],

["Land_Ind_Quarry",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]],

["Land_Crane_F",0,[0,1,2,3]],

["Land_Mil_Barracks_i_EP1",1,[0,1,2,3,4,5,6,7,8]],

["Land_Mil_ControlTower_EP1",3,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16]],

["Land_Mil_hangar_EP1",1,[0,1,2,3,4,5,6,7,8,9]],

["Land_Ind_Oil_Tower_EP1",2,[0,1,2,3,4]],

["Land_Ind_Coltan_Main_EP1",0,[0,1,2,3,4,5,6,7]],

["Land_Shed_Ind02",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27]],

["Land_Slum_House03_F",0,[0,1,2]],

["Land_Slum_House02_F",0,[0,1,2]],

["Land_Slum_House01_F",0,[0,1]],

["Land_cargo_house_slum_F",0,[0,1]],

["land_nav_pier_c_big",2,[0,1,2,3,4,5,6,7,8]],

["land_nav_pier_c_t20",0,[0,1]],

["Land_Army_hut_storrage",3,[0,1,2]],

["Land_Army_hut2_int",2,[0,1]],

["Land_Ss_hangar",3,[0,1,2,3,4,5,6,7,8,9]],

["Land_Cargo_HQ_V1_F",1,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Army_hut_int",1,[0,1,2,3,4,5]],

["Land_Medevac_HQ_V1_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Army_hut3_long_int",1,[0,1]],

["Land_Army_hut3_long",1,[0,1]],

["Land_Army_hut2",3,[0,1,2,3,4,5]],

["Land_Garaz_s_tankem",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22]],

["Land_spp_Tower_F",2,[0,1,2,3,4,5,6,7]],

["Land_Trafostanica_mala",0,[0,1,2,3,4,5,6,7]],

["Land_Ind_PowerStation_EP1",2,[0,1,2]],

["Land_Com_tower_ep1",2,[0,1,2]],

["Land_i_Barracks_V1_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49]],

["Land_Radar_F",3,[0,1,2,3,4,5,6,7,8,9]],

["Land_Ammostore2",3,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_mobileradar",1,[0,1,2]],

["Land_LightHouse_F",2,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_Ind_FuelStation_Build_EP1",2,[0,1]],

["Land_Ind_FuelStation_Shed_EP1",2,[0,1]],

["Land_Cargo_Tower_V3_F",3,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17]],

["Land_Cargo_HQ_V3_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_Vysilac_FM2",0,[0,1,2,3,4]],

["Land_Ss_hangard",0,[0,1,2,3,4,5,6,7,8,9]],

["Land_Vysilac_FM",0,[0,1,2,3,4]],

["land_nav_pier_m_end",0,[0,1,2,3,4,5]],

["Land_nav_pier_m_2",0,[0,1,2]],

["Land_Coffee_DED_Coffee_01_F",0,[0,1,2,3,4,5]],["land_nav_pier_M_fuel",0,[0,1,2]],

["Land_Barn_Metal",0,[0,1,2,3,4,5,6,7,8,9,10,11]],

["Land_WIP_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60]],

["Land_HouseA1_L",0,[0,1,2,3,4]],

["Land_Dum_istan3_pumpa",0,[0,1,2,3,4,5]],

["Land_Barrack2",1,[0,1,2,3,4,5]],

["Land_Airport_right_F",2,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]],

["Land_Airport_left_F",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19]],

["Land_Cargo_Patrol_V3_F",1,[0,1]],

["Land_Cargo_House_V3_F",0,[0]],

["Land_Barrack2_EP1",0,[0,1,2,3,4,5]],

["Land_Hlaska",0,[0,1,2,3,4,5]],

["Land_Budova3",0,[0,1,2,3,4,5,6]],

["Land_Bouda2_vnitrek",0,[0,1,2]],

["Land_Barn_W_02",0,[0,1,2,3]],

["Land_Hut02",0,[0,1,2]],

["Land_Research_HQ_F",3,[0,1,2,3,4,5,6,7,8]],

["Land_Medevac_house_V1_F",0,[0]],

["Land_Vez_Silo",0,[0]],

["Land_Ind_Vysypka",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_fortified_nest_small",0,[0,1,2]],

["Land_Ind_Workshop01_L",0,[0,1,2]],

["Land_Stadium_p9_F",0,[0,1,2,3,4,5,6,7,8,9,10,11]],

["Land_Stadium_p5_F",2,[0,1,2,3,4,5]],

["Land_Stadium_p4_F",0,[0,1,2,3,4,5]],

["Land_Leseni4x",0,[0,1,2,3,4,5,6,7]],

["Land_Leseni2x",0,[0,1,2]],

["Land_CraneBase",2,[0]],

["Land_Hotel_riviera2",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26]],

["Land_Hotel_riviera1",0,[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30]],

["Land_HouseB1_L",0,[0,1,2,3,4]],

["Land_Plot_istan1_rovny_gate",0,[0]],

["Land_Nav_Boathouse",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_FuelStation_Build_F",2,[0,1]],

["Land_u_Shed_Ind_F",2,[0,1,2,3,4,5,6,7,8,9]],

["Land_Ind_SawMill",2,[0,1,2,3,4,5]],

["Land_Fuelstation_army",1,[0]],

["Land_Garaz_bez_tanku",0,[0,1,2,3,4,5,6,7,8,9]],

["Land_Telek1",0,[0,1,2]],

["Land_Dirthump02_EP1",0,[0,1]],

["land_nav_pier_m_1",0,[0,1,2]],

["Land_Fuelstation",2,[0]],

["Land_Ind_Mlyn_03",0,[0,1,2,3,4,5,6,7]],

["Land_Ind_Mlyn_02",0,[0,1,2]],

["Land_Ind_Mlyn_04",0,[0,1,2]],

["Land_Ind_Mlyn_01",0,[0,1,2,3,4,5,6,7,8,9,10]],

["Land_A_TVTower_Base",2,[0,1,2,3,4,5,6,7,8,9,10,11,12]],

["Land_aus_stairs",0,[0]],

["Land_i_Addon_04_V1_F",0,[0,1,2,3,4]],

["Land_i_Addon_03mid_V1_F",0,[0,1,2]],

["Land_Unfinished_Building_02_F",0,[0,1,2,3,4,5,6,7]]


];